ABBY® is an ‘Ambient Activity Technology’ installed in Long-term care facilities to provide people who live with dementia opportunities to engage in meaningful activity, as a non-pharmaceutical means of managing responsive behaviour.
ABBY® provides opportunities for residents to engage with familiar activity experiences, such as petting a cat or turning a steering wheel. When a resident interacts with any of Abby’s activity functions, ABBY will play pre-selected and familiar pictures, videos, and songs, to trigger a memory.
Mounted to the wall, ABBY® is available to residents on a 24/7 basis, with little support required by care-providers.
The goals of ABBY® are to:
Help reduce care-giver burden and stress.
Provide meaningful engagement opportunities to a resident by engaging the remaining abilities of the resident.
Reinforce familiarity and personal identity by providing familiar and personal media content to the resident.
Promote physical activity.
Enhance confidence and promote independence.
Provide to care-professionals a flexible activity platform that can adapt to the needs of people who live with dementia.
Person-centered Care Technology
ABBY® works with the remaining abilities of the resident to provide ‘memory activation’ through motion and appropriate cueing. Adaptable activities and memory triggers are built into a familiar and easy to use design. ABBY builds on habits and natural curiosity of residents to trigger engaged interaction.
Perception and action are coordinated through
and simple controls such as buttons and switches.
Personal identity is affirmed through personalized content.
Nurturing and socialization is enabled through petting the cat.
Direct linkage of inputs to content inspires curiosity
Appropriate, and ability focused activities create fun.
Why ABBY® works
Human beings are equipped with two memory systems – declarative (explicit) memory, and implicit (non-declarative) memory. People who live with dementia will begin to lose declarative memory, but will retain implicit memory functionality much longer, which supports unconscious, procedural/ motor tasks. ABBY taps into the implicit memory system by providing a resident familiar tangible activity interfaces, such as petting a cat, turning a wheel, flipping a switch, or pushing a button. These activity engagements are used as inputs to play familiar media content to the resident, thereby triggering a memory. When activated by a cue, such as a snippet of a song, or an image of a familiar place or time meaningful to a resident, a memory can be retrieved. The more familiar the media content, the more impactful the ‘memory-trigger’ effect. The most deep-seated long-term memories are of young adulthood, when life is full of new and exciting experiences. When absorbed in a meaningful memory, we are in a ‘state of flow’ and cannot exhibit a responsive behaviour.